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Dialectic

Senior Game Designer

Civitas

Civitas

Software Engineering
Iceland · United States
Posted on Monday, January 17, 2022

Your responsibilities will include:

  • Create, standardize, document game systems communicating clearly with the game team;
  • Make a plan for how game systems should be used in-game and work closely with Programming, Animation, Modeling and Level Design departments to drive development towards the vision laid out by the Lead Designer;
  • Regularly update documentation regularly to offer a useful work reference to the whole team, at all time;
  • Participate actively to the production of prototypes in order to adjust and validate systems prior to starting production. Assess the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative assessment techniques;
  • Participate to the development of tools required to implement and adjust game systems in collaboration with Programmers (direct access to systems variables and logics);
  • Perform any other related tasks, as required.

Requirements:

  • 5+ years of game design experience, including experience as a senior designer on at least one shipped PC/console or paid game
  • Strong proficiency in written and verbal communication
  • Proven track record in content and systems design
  • Experience in Game Balancing;
  • Excellent leadership, communication, interpersonal, and organizational skills;
  • Ideal candidate will be someone who has creatively owned design vision and implementation from concept to completion
  • Capable of working with little to no direct supervision;
  • Unreal Engine knowledge is highly preferred
Civitas is an equal opportunity employer.